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Two hour wargames post-it notes
Two hour wargames post-it notes













two hour wargames post-it notes

McHugh of the United States Naval War College, “is a simulation, in accordance with predetermined rules, data, and procedures, of selected aspects of a conflict situation.” It’s essentially a pretend war. Pieces on a boardĪ wargame, according to deceased wargaming expert Francis J. Paul is the largest of the Pribilof Islands, a group of four volcanic islands in the Bering Strait. At 43 square miles, the Alaskan island of St. This all takes place in a fictional version of 2039 it’s a scenario that was played out in a tabletop exercise (TTX)-a mini-wargame- titled St. If you’re thinking you missed some major breaking news, you can breathe a sigh of relief. These combined events have led to an increasingly volatile situation between the United States, Russia, and multiple countries in the Asian-Pacific. Paul three days before the first infection was discovered. In addition, a group of South Korean tourists-one of whom had North Korean ties-visited St. Marines died in the skirmish, as well as almost all of the Russian ship’s crew. Americans had attempted to search Ulana because they suspected it of carrying biological warfare materials to Russia’s recently solidified ally North Korea. The outbreak occurred two weeks after the United States was accused of sinking the Russian ship Ulana. Within a day, 24 infected people had died. Probably within the promised 1 hour time limit.On August 17, Alaskan officials reported 81 cases of an unidentified hemorrhagic fever, similar to but more contagious than the Ebola or Marburg viruses, on the Alaskan island of St. Might you, what can you expect from a set of rules that only stretches to 3 pages. Two big stodgy armies grinding away at each other. I accepted the challenge to avoid a stalemate, but knew the odds were against me. 448AD-16 Visigoths score last killĬhris picked a sensible strategy by sitting on the hill. With the game clock ringing Chris took the victory he had two units left standing to my one. I decided not to go for death or glory, but instead chose a moment to kill one of the enemy infantry units in the last turn of the game. 448AD-15 And then there were no Visigothic infantry That left my cavalry to face three Roman infantry units. It didn’t take very long before Chris had slaughtered all my infantry. 448AD-13 Visigoth shieldwall breaksĪnd with the shields down the Romans started hacking at my internal flanks. 448AD-12 Visigoth cavalry line up on Roman flank

two hour wargames post-it notes

All I needed was for my infantry line to hold a little bit longer. So I turned my cavalry to line up with Chris’s flank. It took four turns of grind for me to kill the Roman skirmishers with my cavalry. You stay in contact until one side or the other is dead. You see, in these rules, there is no instant kill, there is no recoil and follow up, there is no break off. That was about as exciting as the game got. The crunch came pretty quickly, when I charged up Chris’s hill. 448AD-01 Visigoths Move on Turn 3 448AD-06 Visigoths close the gap So on turn 3 I advanced off my hill into the open. I followed suit for two turns but changed my mind because it was rapidly turning into a very dull draw. 448AD-04 Visigothic armyĬhris’s strategy was to sit tight and benefit from being up hill in any combat. I deployed second trying to line up my cavalry against Chris’s skirmishers. The strong point of Chris’s line was the hill. Visigoths: 4 x Infantry, 1 x Warband, 1 x CavalryĬhris deployed first.

two hour wargames post-it notes

  • Romans: 4 x Infantry, 1 x Warband, 1 x Skirmisher.
  • We rolled randomly for the army compositions: The Victor is the player that kills more enemy units within the time limit. Two equal sized armies (6 units) face each other on opposing hills. We played “Pitched Battle,” the first scenario from the book. The summary is: Grindy rules that are very predictable. And we played on a 2’x2′ table as per using my big bases with One Hour Wargames. Both armies had six units and we used first Pitched Battle scenario. I had intended to use Basic Impetus, and even revised the army lists to do this, but we ended up using the Dark Age variant of Neil Thomas’s One Hour Wargames instead. The first battle occurred in 448 AD, 2 game years after the last battle. Chris Harrod came over and we played two games of our Fall of Hispania Campaign.















    Two hour wargames post-it notes